After much testing, Pinnacle announced in May 2015 that they were changing the way “Shaken” works. In the original Savage Worlds Deluxe rules (as well as earlier editions of the game), a Shaken character who made a successful recovery roll could only act on her turn if she’d gotten a raise on the roll.
With the rule revision (detailed in Savage Worlds FAQ and Update May 2015) this is no longer the case; a simple success is enough to act on your turn.
Savage Worlds fan Chad “Vinzent” Jones created expanded rules for vehicle creation and conversations. Pinnacle has posted the reference document to their website.
Illumination is documented on page 67 of the Savage Worlds Deluxe Edition rulebook and page 76 of the Savage Worlds Deluxe Explorers Edition. It states:
- Dim: Twilight, light fog, night with a full moon, and so on subtract 1 from the combatants’ attack rolls.
- Dark: Normal darkness with some ambient light (starlight, partial moon), inflicts a -2 penalty, and targets aren’t visible outside of 10″.
- Pitch Darkness: Targets are at visible at all in pitch blackness, but if a character knows roughly where a victim is, he may be attacked at -4.
Q. How long does it take to draw a weapon or ready an item from your backpack?
A. Most of the time drawing a gun or sword takes an action. Digging something out of your pack can take multiple rounds. Continue reading Drawing Weapons and Other Gear
Q. What happens if you do damage to a shaken opponent?
A. This is probably the single hardest thing in Savage Worlds to get right, mostly because the example combats in the book — even the Deluxe book — don’t do a good job of elaborating on the “multiple wounds while shaken” scenario. My lunchtime group did this wrong for years. Continue reading Damaging a Shaken Opponent