Category Archives: Rules

Shake, Rattle, and Roll the Dice!

After much testing, Pinnacle announced in May 2015 that they were changing the way “Shaken” works. In the original Savage Worlds Deluxe rules (as well as earlier editions of the game), a Shaken character who made a successful recovery roll could only act on her turn if she’d gotten a raise on the roll.

With the rule revision (detailed in Savage Worlds FAQ and Update May 2015) this is no longer the case; a simple success is enough to act on your turn.



Illumination is documented on page 67 of the Savage Worlds Deluxe Edition rulebook and page 76 of the Savage Worlds Deluxe Explorers Edition. It states:

  • Dim: Twilight, light fog, night with a full moon, and so on subtract 1 from the combatants’ attack rolls.
  • Dark: Normal darkness with some ambient light (starlight, partial moon), inflicts a -2 penalty, and targets aren’t visible outside of 10″.
  • Pitch Darkness: Targets are at visible at all in pitch blackness, but if a character knows roughly where a victim is, he may be attacked at -4.