All posts by NukeHavoc

Weird Pulp Playtest

With our Numenera playtest concluded, the Blackrazor Guild has moved on to Savage Worlds.  We’re running a Weird Pulp campaign using Savage Worlds Deluxe, Horror Companion, and Weird War II and set in the late 1930s.

We’ve experimented with Savage Worlds before — we ran a Weird Pulp one shot a few years ago, and we’ve run a few convention games at MEPACon and our homegrown Nuke(m)Con — but this is our first sustained run of the game.

We’ve kicked things off with Pinnacle Entertainment Group’s free adventure, The Eye of Kilquatowhich is part of their pulp genre supplement. Unfortunately they haven’t released the much-anticipated Pulp Companion yet, but we should be able to make do with the core rules and a few supplementary sourcebooks.

You can learn more about the playtest by reading Nuketown’s “Game Day: Return to Weird Pulp” column.

Cover credit: The Spider image is from Spider #1.

 

 

 

Numenera Playtest

After the end of our Second Darkness campaign we decided to take a break from Pathfinder and playtest some different game systems. After polling the group, we decided on two games: Numenera and Savage Worlds.

We started with Numenera, which is Monte Cook’s far future science fantasy setting. It was funded by a Kickstarter in 2012 , which several of our players backed.

The playtest, which ran from October 2013 through December 2013, is chronicled on Nuketown: 

Second Darkness concludes

After 2+ years of bimonthly game play, our Second Darkness campaign has come to a close.  Our heroes saved the world, defeating the nefarious drow and returning to the surface world as heroes.

Our experiences with the Pathfinder adventure path are chronicled at Nuketown:

You can also learn more about the campaign by visiting the Second Darkness portion of the GriffWiki.

Second Darkness: Descent into Midnight

Second Darkness: Descent into Midnight
Second Darkness: Descent into Midnight

Yep, the Blackrazor Guild is still alive and kicking.

We’ve entered into the final stretch of our Second Darkness campaign, with our heroes having delved deep below the surface of Golarion to root out the drow in the Vault of Black Blood.

Check out a primer for the campaign or read the sagas in our campaign wiki.

You can keep up with the campaign by reading game master Ken Newquist’s “Game Day” columns.

Star Wars: Shadows of the Force ends

Our Star Wars: Shadows of the Force campaign has ended. The campaign, chronicled at our Holocron of Zend wiki, ran for two and a half years. It saw a ragtag group of freighter pilots, techs, and muscle turn into the founders of Binary Transports Corporation, and the rise of a number of several padawans to the rank of Jedi Knight. Continue reading Star Wars: Shadows of the Force ends