Episode 9 of our Weird Pulp campaign is online, in which our heroes continue their investigation of the break in at the Metropolitan Museum of Art and discover a darker secret behind the heist: the kidnapping of six teenagers.
Other updates to the Weird Pulp site include:
Vipera, a double-edged “wavy” longsword with a leather-wrapped hilt and a snake-head pummel.
“Episode 7: The Gala” of Weird Pulp is now online. In this episode the Wardens mourn the loss of their own, attend a gala in their honor at the Metropolitan Museum of Art, and get into an unexpected gunfight.
After a successful playtest of Weird Pulp and Savage Worlds, we’ve decided to launch a short-to-mid-range Weird Pulp campaign. The campaign is expected to run from early Spring 2014 through Summer 2014.
It will follow the adventures of a group known as the Wardens, a loosely-knit secret society with offices in Bombay, Cairo, New York, London, San Francisco, and Hong Kong. It is an organization comprised of men and women of action — troubleshooters, adventurers, and mystics — who have sworn an oath to protect the innocent from threats both mundane and magical.
With our Numenera playtest concluded, the Blackrazor Guild has moved on to Savage Worlds. We’re running a Weird Pulp campaign using Savage Worlds Deluxe, Horror Companion, and Weird War II and set in the late 1930s.
We’ve experimented with Savage Worlds before — we ran a Weird Pulp one shot a few years ago, and we’ve run a few convention games at MEPACon and our homegrown Nuke(m)Con – but this is our first sustained run of the game.
We’ve kicked things off with Pinnacle Entertainment Group’s free adventure, The Eye of Kilquato, which is part of their pulp genre supplement. Unfortunately they haven’t released the much-anticipated Pulp Companion yet, but we should be able to make do with the core rules and a few supplementary sourcebooks.
After the end of our Second Darkness campaign we decided to take a break from Pathfinder and playtest some different game systems. After polling the group, we decided on two games: Numenera and Savage Worlds.
We started with Numenera, which is Monte Cook’s far future science fantasy setting. It was funded by a Kickstarter in 2012 , which several of our players backed.
The playtest, which ran from October 2013 through December 2013, is chronicled on Nuketown:
Our Star Wars: Shadows of the Force campaign has ended. The campaign, chronicled at our Holocron of Zend wiki, ran for two and a half years. It saw a ragtag group of freighter pilots, techs, and muscle turn into the founders of Binary Transports Corporation, and the rise of a number of several padawans to the rank of Jedi Knight. Continue reading →