With our Numenera playtest concluded, the Blackrazor Guild has moved on to Savage Worlds. We’re running a Weird Pulp campaign using Savage Worlds Deluxe, Horror Companion, and Weird War II and set in the late 1930s.
We’ve experimented with Savage Worlds before — we ran a Weird Pulp one shot a few years ago, and we’ve run a few convention games at MEPACon and our homegrown Nuke(m)Con — but this is our first sustained run of the game.
We’ve kicked things off with Pinnacle Entertainment Group’s free adventure, The Eye of Kilquato, which is part of their pulp genre supplement. Unfortunately they haven’t released the much-anticipated Pulp Companion yet, but we should be able to make do with the core rules and a few supplementary sourcebooks.
You can learn more about the playtest by reading Nuketown’s “Game Day: Return to Weird Pulp” column.
Cover credit: The Spider image is from Spider #1.