Tag Archives: greyhawk

Obsidian Frontier, Chapter 11: Against the Broken Hills Giants

Saga notes for Chapter 11 of the Obsidian Frontier campaign have been posted.

Burgel Nackle, Tänévir Calywyn, Finn Underbow, and Roaryk are hunting the Stone Heads, a small band of hill giant from the Broken Hills. The giants attacked the city during the blizzard in late Readying 515, but were driven back by warriors in the Griffins Guild. Two of the seven giants were killed outright during the raid while two more were badly injured. The heroes took it upon themsleves to track the giants back to the hills … and end them. They headed out with allies from the dwarven expeditionary force from Ulek as well the proto-Rallymen.

The heroes weren’t the only ones tracking prey in those hills. A warband of gnolls, related to the ones they’d encountered earlier when retreating from the Caverns of Quasqueton. They’d barely escaped from the gnolls when the monsters were attacked by ol’Triple Threat, an ancient, scarred wyvren. A pitched battle followed that left the gnolls dead and the heroes’ team badly injured.

This adventure finds our heroes hot on the trail of the giants, and features a pitched battle with two of the wounded monsters (and the wise retreat from a third, uninjured giant). Read the saga.

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Obsidian Frontier D&D campaign launches

We’ve launched a new Dungeons & Dragons 5th Edition campaign called Obsidian FrontierIt’s set in our old stomping grounds of the World of Greyhawk in our homegrown city of Obsidian Bay. Rather than follow the continuing chaotic adventures of the Blackrazor Guild however, the campaign goes back in time 75 years to the founding of the free city.

It’s an unexplored era for us; we’ve hinted at the events surrounding the Founding — the arrival of the Griffins Guild on the Pomarj to fight the tide of evil that had flooded it only a few years earlier; the discovery of the sprawling, seemingly endless subterranean complex of the Obsidian Maze; the “gold rush” as adventurers from around the Flanaess arrived eager to fight the Pomarj’s new goblin and orc rulers, and to  try their hand at exploring the megadungeon. The game runs on Sunday nights, and is meant to be a sandbox-style playtest of the new Dungeons & Dragons 5th Edition rules.

Obsidian Frontier is set in the Common Year 515, two years after the founding of Obsidian Bay, and three years after the independent human baronies of the Pomarj were overrun by orcs and goblins. The humanoids had in turn been driven out of their homes in the Lortmil Mountains by an alliance of elves and dwarves.

As its name implies, the campaign has a very Old West, frontier-style vibe that takes its inspiration from Deadwood and Hell on Wheels (though not nearly as dark).

The campaign is run by Ken Newquist, and he’s running a companion campaign of sorts as well — the Broken Land campaign is set in the same time period and the same locale, but features a different set of characters.