Category Archives: Campaign Updates

Obsidian Frontier, Chapter 13: Return of the Triple Threat

Our heroes have narrowly defeated a warband of gnolls. The gnolls, dispatched by the Death’s Head Sisters, sought to capture the elusive adventurers. They would have succeeded if not for the intervention of a patrol of “General” Kor’s Wyverns operating out of the old Steel Skull Fortress.

The patrol consists of a dozen newly-trained soldiers operating under the command of Sgt. Feld Deathspeaker. Eight of these men were traditional foot soldiers, while four were dedicated archers. They have been patrolling the land around the Steel Skull looking for threats, recruits … and the heroes. Kor, when not possessed by the malevolent will of the ghost antipaladin Lord Randall, sincerely hopes that his friends while join him in forging the Wyvren Empire.

Unfortunately for Argnar and the heroes … the would-be empire was about to go face-to-face with its namesake.

Read the full saga at the Griffin’s Crier Wiki.

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Obsidian Frontier, Chapter 12: Chasing the Wyvern’s Tale

Kor, recent adventuring companion of Finn, Burgell Nackle, and Tänévir Calywyn, has fallen under the influence of at least two magical relics — a rusty gauntlet and a vicious looking battle axe — and taken up the faith of Hextor. A month ago he left Obsidian Bay with a band of newly converted followers to seek out the Steel Skull Guild Hall. The Guild Hall was once home to a mercenary band that served the various barons of the Pomarj, but imploded when its leader, Lord Randal died.

He left a cryptic note for Burgell explaining his quest, and telling the bard that he intended to release the “Ironbound Warriors” from the Steel Skull’s vault. He would use these automatons as well as his new followers to re-found the Baronies and establish a new reign of law on the peninsula.

Concerned about Kor, his friends Finn Underbow, Tänévir Calywyn, Burgell Nackle, have headed out into the countryside to find the Steel Skull Guild Hall and save him from himself. They are joined by the half-elf adventurer-turned-scribe Telthanas, one of Burgell’s new adventuring companions in the Griffins Guild, and a sage who desperately wants to escape his backlog of paperwork.

Read the full saga at the Griffin’s Crier Wiki.

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Obsidian Frontier, Chapter 11: Against the Broken Hills Giants

Saga notes for Chapter 11 of the Obsidian Frontier campaign have been posted.

Burgel Nackle, Tänévir Calywyn, Finn Underbow, and Roaryk are hunting the Stone Heads, a small band of hill giant from the Broken Hills. The giants attacked the city during the blizzard in late Readying 515, but were driven back by warriors in the Griffins Guild. Two of the seven giants were killed outright during the raid while two more were badly injured. The heroes took it upon themsleves to track the giants back to the hills … and end them. They headed out with allies from the dwarven expeditionary force from Ulek as well the proto-Rallymen.

The heroes weren’t the only ones tracking prey in those hills. A warband of gnolls, related to the ones they’d encountered earlier when retreating from the Caverns of Quasqueton. They’d barely escaped from the gnolls when the monsters were attacked by ol’Triple Threat, an ancient, scarred wyvren. A pitched battle followed that left the gnolls dead and the heroes’ team badly injured.

This adventure finds our heroes hot on the trail of the giants, and features a pitched battle with two of the wounded monsters (and the wise retreat from a third, uninjured giant). Read the saga.

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Weird Pulp, Episode 15: Intrigue on the Orient Express

After a considerably delay, the notes for Episode 15 of Weird Pulp are now online.

In the aftermath of the battle on the Unsichtbare Hand (“Unseen Hand”) our heroes have seized control of a German zeppelin after killing or incapacitating much of its crew. At the same time, their original transport – a Pam Am clipper-style seaplane called The Lucky Lady — had gone missing when a prisoner the Wardens had taken escaped his bonds and attacked the pilot, Jason Baxter.

After discovering that their pilot had survived his close encounter and saved the Lucky Lady, the Wardens proceeded to Paris where they booked tickets on the Orient Express to Istanbul.

Read the full saga.

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Obsidian Frontier, Chapter 10: Homecoming

Saga notes for Chapter 10 of the Obsidian Frontier campaign have been posted.

After a danger-wrought journey home from Gryrax, the Scorpion has returned to Obsidian Bay with a hold full of much-needed lumber and foodstuffs, as well as the promise of more help in the form of a dwarven relief force commanded by upstart dwarven lord Mardok Redblade.

Meanwhile the crew of the Scorpion has defeated not one, but two, piratical threats by capturing the diabolical pirate vessel Hell’s Wrath and sinking a reaver longship. Now the Scorpion and Hell’s Wrath are preparing to enter Obsidian Bay where there’s little doubt they will be heralded as heroes. Read the saga.

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