Tag Archives: d&d 5th edition

Obsidian Frontier, Chapter 8: The Voyage of the Scorpion

The notes for “The Voyage of the Scorpion”, Chapter 8 of the Obsidian Frontier campaign, are now online.

A humanitarian crisis is unfolding in Obsidian Bay. A massive blizzard has suffocated the unprepared frontier town in snow, killing dozens outright and threatening dozens more with death by exposure. Many of the city’s ramshackle buildings and patchwork tents have collapsed, leaving hundreds without homes.

Obsidian Bay’s heroes are banding together to find supplies, care for the wounded and homeless, and combat the threat of monstrous predators circling the town, but it is not enough. An influx of supplies — building materials, food, weapons — is needed or the town itself might falter.

To that end, prominent citizens in the fledgling city banded together to fund a voyage to Gryrax, the capital of the Principality of Ulek. Initiated by the gnome Burgell, the mission quickly gathered momentum as others in the city donated coin toward the expedition.

The Scorpion— a well-known cog and sometime privateer — has been secured to make the run to Gradsul. Its captain, Raris Armbruster, is promising a swift run down the coast, sea monsters and aquatic goblins be damned! Read the full saga.

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Obsidian Frontier D&D campaign launches

We’ve launched a new Dungeons & Dragons 5th Edition campaign called Obsidian FrontierIt’s set in our old stomping grounds of the World of Greyhawk in our homegrown city of Obsidian Bay. Rather than follow the continuing chaotic adventures of the Blackrazor Guild however, the campaign goes back in time 75 years to the founding of the free city.

It’s an unexplored era for us; we’ve hinted at the events surrounding the Founding — the arrival of the Griffins Guild on the Pomarj to fight the tide of evil that had flooded it only a few years earlier; the discovery of the sprawling, seemingly endless subterranean complex of the Obsidian Maze; the “gold rush” as adventurers from around the Flanaess arrived eager to fight the Pomarj’s new goblin and orc rulers, and to  try their hand at exploring the megadungeon. The game runs on Sunday nights, and is meant to be a sandbox-style playtest of the new Dungeons & Dragons 5th Edition rules.

Obsidian Frontier is set in the Common Year 515, two years after the founding of Obsidian Bay, and three years after the independent human baronies of the Pomarj were overrun by orcs and goblins. The humanoids had in turn been driven out of their homes in the Lortmil Mountains by an alliance of elves and dwarves.

As its name implies, the campaign has a very Old West, frontier-style vibe that takes its inspiration from Deadwood and Hell on Wheels (though not nearly as dark).

The campaign is run by Ken Newquist, and he’s running a companion campaign of sorts as well — the Broken Land campaign is set in the same time period and the same locale, but features a different set of characters.